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Will you be the hero? So, do not slip your chance and help the Lego Stars to win the game. So, just enjoy the game Help the the main hero to become the best one and protect himself as better as possible.
Just have faith in yourself and go on t Are you the best pilot in the galaxy? It's time to prove to the world of LEGO!
Choose your side and ready and help to win the ba A rebellion in a galaxy far, far away is only flaring up. The constant war between the Force and the Dark Side, the good and the evil is in full play.
You must choose your corporation an The Separatists have invaded the Christophsis, the planet is embroiled into the Clone War. I've flipped an Imperial gunboat upside-down so that the fleeing spy manning the top-mounted railgun can get a clear shot at the A-Wing on our tail.
Star Wars Galaxies was killed by two things: balance problems and its license. The former is something that should have been handled with far more care, and the latter is something that shouldn't have been a problem at all.
By the time the game matured, Star Wars had become a set of symbols, and the game was ripped apart by the need to cram as many of them into it as possible.
Iconic 'theme park' worlds. Collectible movie trinkets. A little button at the start that lets you be a Jedi by clicking a picture of Luke Skywalker.
All of this was utterly contrary to the spirit of the game SOE originally set out to make, but it can't take away from how many wonderful experiences I managed to have before it all fell apart.
Jedi Knight 2's lightsaber mechanics are important not only to the history of Star Wars games, but to multiplayer gaming on the PC in general.
This was the game that established a passionate, competitive community dedicated to the concept of the one-on-one melee duel.
Jedi Academy expanded and improved many of these ideas, but Jedi Outcast was there first. This was the first game to make duels feel like duels—acrobatic contests between two skilled combatants using deadly weapons.
Most Star Wars games still get this wrong, treating sabers like regular swords. Jedi Knight 2 made the weapon in your hand feel hot, lethal, precarious.
Each contest with Dasaan's dark Jedi was imbued with a sense of danger. A note of praise, too, for the campaign.
Early-noughties Raven shooters were a staple of my adolescence, reliably exciting action-adventures with colourful characters and great set-pieces.
Jedi Knight 2 is among their best work, particularly the sense of mounting power it encourages. You start off without a lightsaber, crawling through vents and blasting Stormtroopers a la other Dark Forces games.
By the end you're a force of nature, culling whole squads at a time as a blur of Force power and hot blue light. Well worth revisiting.
The successor to a Bioware game, developed at a frenzied pace in only a year and a half, littered with cut content to hit its release date, and at times like, a lot of times utterly crippled with bugs.
Even playing KotOR 2 years after its initial release, with a forum-brewed concoction of bug fixes and content-restoration patches , it's quite possibly the buggiest game I've ever completed.
And yet it's brilliant, in spite of all those issues. At least, not the classical film Star Wars of unambiguous heroes and villains, where the light side of the Force is always right.
Lead designer Chris Avellone took Star Wars to the darkest place it's ever been. The Jedi are imperfect. The Sith are nuanced—manipulative, intimidating, but obviously scarred and broken in human ways that led to their downfall.
Your mentor Kreia spends much of the game criticizing the Jedi, and she always speaks about the Force in shades of gray. Knights of the Old Republic 2 is the rare Star Wars game—really the rare video game, in general—that will show bad things happening to characters even when you try to help them.
Kreia is the key to KotOR 2's greatness, a character who is clearly haunted, bitter, manipulative, and yet right in so many ways. Avellone and the rest of Obsidian reexamined Lucas's galaxy through the lens of Kreia's ideology, and it's probably the most thoughtful take on Star Wars we'll ever get.
Even when bugs stopped me from progressing, when save files refused to load, when the ageing battle system left me frustrated, I had to push on to read just one more line of dialogue.
It's simply the best Star Wars story ever written, buried in a game that only works right about half the time.
Jedi Academy grants you far more freedom than its predecessors. There's a bit of BioWare to the way you pick between different identities for your character at the start, the way you move through the campaign by choosing missions from a list of options, the way your alignment to the light or dark sides hangs off a mixture of large and small decisions.
Starting you with a lightsaber from the get-go, this game is all about mastering a combat system with a remarkably high skill ceiling.
There are multiple types of saber, including Darth Maul-style double-sabers, dual sabers, and increased depth for single-saber fighting.
It's a little messier than Jedi Outcast as a consequence, but far more stylish. I played this game to competition dozens of times between and because it felt so good to carve new paths through each level.
I treated it as an opportunity to direct my own Star Wars movie, each run of moves just as important for their aesthetic value as their combat effectiveness.
Despite the aging engine it still holds up remarkably well—landing a heavy blow after a wall-run feels amazing even now. I can't believe it's twelve years old, and it's even stranger that the series ended here.
No Star Wars game has done lightsabers this well since. It's crazy, when you think about it— fourteen years since the last time a developer rendered the series' most famous weapon in an interesting way.
People who were born the month Jedi Academy came out are now almost too old to train as Jedi! If Jedi were real. I understand that they are not.
Old Battlefront 2 is a bit of a mess. But what a joyous, silly, damn fun mess of a game it was. Where most Star Wars games cast you as a Jedi or a heroic pilot, Battlefront and Battlefront 2 finally had the good sense to make you just another trooper on the ground, a lowly Stormtrooper or rebel soldier with a good old fashioned blaster at your side.
It plays like a goofier Battlefield, with floaty jump physics and battles that were more chaos than calculated strategy.
Sure, jump in an AT-ST! Sure, play as a wookie with a bowcaster! Sure, ride a tauntaun across the surface of Hoth.
Oh, you want to be a wampa? Yeah, hell, why not. How could you say no to landing a fighter inside an Imperial Star Destroyer, fighting your way through its corridors, and destroying it from the inside?
Battlefront 2 is the most unabashedly video gamey Star Wars game of them all. Revel in its silliness. The new Star Wars Battlefront 2 , which recently wrapped up, is also a corker.
It had a rough launch thanks to a crappy business model, but it's grown into an impressive multiplayer shooter that captures every era of the series and its spin-offs.
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